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Raidborn is a first-person action-RPG. Experience a refreshing blend of popular features and let yourself be swept away into a captivating and atmospheric adventure. Explore dynamically generated levels, hurl yourself into brutal combat, experiment with numerous exciting skills, and satisfy your insatiable greed for loot and wealth.
Hurl yourself into ferocious, unrelenting combat, face epic boss enemies, and experience uniquely impactful weapons handling. Master a variety of exciting combat techniques and choose from a diverse arsenal of melee and ranged weapons to crush the hordes of evil.
Satisfy your thirst for adventure and become captivated by a detailed and atmospheric fantasy world. Each playthrough provides you with new unique and dynamically generated levels and quests to explore. Satisfy your hunger for loot and plunder the treasure-strewn world of Runia.
Choose from a variety of exciting skills, to create your own class and to customize your character to your playing style. Choose your destiny and become an agile swordmaster, ferocious barbarian, armored knight, or cunning rogue. Upgrade your player home, choose an animal companion, and equip yourself with a variety of weapons, shields, and armors.
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"This is incredibly better than all other famous developers. I love how you take time to implement small ideas in-game level designs. Keep doing what you're doing. It looks very immersive."
"Damn... if all levels end being like this I think I wouldn't play because I would want to explore THE WHOLE WORLD. INSANE!"
"I just found your channel, best thing I ever did, your content is wonderful!"
"Awesome as usual! This lowpoly style is so great!"
"I always enjoy watching your videos and I can’t wait to play it some day!"
"Your graphics are so beautiful! I wish I can do something like it."
"This project looks super ambitious! :O But I am really impressed with how it's all coming together. Well done!"
"Hey man, this is some really inspirational content. I’m going to get into game development sometime in a year or so, and this really inspires me.
"Lovely work. Love the style of the game developing slowly. Keep up."
"I have nothing to say besides its AWESOME. Just those who make games know how hard is to make something like that. Noice!"
"This is insane! The level design is so detailed. I couldn't even imagine making a game in 3d within a year."
"Soo happy this video got recommended to me, it looks soo cool, it makes me almost want to try to make my own game."
"I love your dedication to this project man, keep it up. 😊"
Get interesting behind-the-scenes insights into the game development process.
Enjoy the latest news and stay up to date about the development status, Alpha and Beta tests, and more.
I read all comments and always try to implement community requests that I think fit into the game.
There is a Loot Drop at the end of every Raidborn Devlog where you can receive Honor Crowns to spend in the shop.
Raidborn is solely developed by Markus Failer, an indie game developer from Germany. Of course, credit also goes to the fantastic community of Phodex Games, who have helped to shape the game.
The game is slowly going out of Alpha, so it's hard to talk about the release at this point. Generally speaking, I want to take all the time necessary to make the game as good as possible and I won't fear delaying the release. The only thing I can tell you at the moment is that I plan to launch early access at some point in 2021.
The Raidborn shop allows you to unlock exclusive items and goodies you can use directly, or activate in the game when it gets released. To unlock an item you need to have a Raidborn account and enough Honor Crowns. They are a 100% free community currency that can only be earned by activation codes and links. Those can be found at the end of every Devlog, in emails I send you and in other places I share content.
Honor Crowns are a community currency that can only be earned by activating special codes. They can be used in the Raidborn Shop to unlock exclusive items for Raidborn and even free games.
Activation codes can be found at the end of every Devlog, in emails I send you and in other places I share content.